Hero image

Dicing with Grammar

Average Rating4.72
(based on 221 reviews)

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

146Uploads

338k+Views

315k+Downloads

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
Direct speech, reporting clauses, dice game
extra golden-timeextra golden-time

Direct speech, reporting clauses, dice game

(1)
How many times have you taught your class about the rules for setting out direct speech? Worksheets are not the answer! How about trying a playful approach? Working in pairs children roll dice, create sentences and score them. They have to look closely at punctuation and think carefully about reporting clauses to be successful at the game. This game can also move more able writers on because players often need to add further chunks (or phrases and clauses) onto the end of the direct speech sentence. If they apply this skill in their writing, it can add depth. I have also added a more advanced version of the game, teaching children to interrupt direct speech by dropping the reporting clause into the middle of the sentence. As with all of my resources, everything is included (teacher/child friendly explanation of key concepts, score cards, rules, dice guides) apart from the dice and the paper!
Adverb Sea Monsters - a fun way to learn about adverbs and use them in sentences
extra golden-timeextra golden-time

Adverb Sea Monsters - a fun way to learn about adverbs and use them in sentences

(1)
Adverbs are one of the trickier word classes, so let's start off with the basics and learn in a playful way. From Year 3 onwards, children are expected to understand the term 'adverb' and use adverbs in sentences. From Year 4 onwards, children are expected to be able to open sentences with adverbs. In this fully resourced lesson (including lots of engaging activities), complete with lesson plan, presentation and a lively dice game, children will learn to understand the term 'adverb' as well as exploring some of the functions of adverbs. They will also have plenty of opportunities to use adverbs in sentences orally - though if desired, they could record their learning as well. There is also more challenging task for your talented writers and I have included the game cards so that you can edit them to match your class text. This lesson would also be an ideal revision tool for the Year 6 Grammar Test.
Personification generators
extra golden-timeextra golden-time

Personification generators

(0)
Included in the zip folder: detailed lesson plan, presentation, four fantastic personification generators (spooky woods, old buildings - inside and outside, creepy caves and majestic mountains). You will need 1-6 dice to use the personification generators. Try them - the combinations really work! Everything is Word/PowerPoint so you can edit and adapt as you wish. This is a carefully planned, fully resourced and differentiated lesson about personification aimed at upper key stage 2 writers. I used this session to create poetry with personification, but it would work equally well with descriptive writing or story settings. The lesson is structured as follows: Warm up What is figurative language? What is personification? Can you personify your noun using one of the prompts on the screen? Shared writing 2 differentiated dice-based personification generator activities - children use these to create stunning examples of personification about spooky woods (one verse) or spooky buildings (two verse: inside/outside writing) - try it! Peer assessment There are two additional personification generators if your class are keen to do more (cave and mountains). Fully road tested - in one session the whole class had written superb personification poems (example included on the ‘woods generator’), and they really enjoyed the spooky theme. I hope your class have the same success.
Paragraph Party!  Mammoths
extra golden-timeextra golden-time

Paragraph Party! Mammoths

(1)
THIS IS THE BEST WAY TO MAKE PARAGRAPHING A FUN AND CONCRETE EXPERIENCE. This is a fun and engaging activity (for groups of four) about organisation within a paragraph. Using a non-fiction context (information about mammoths) pupils go to a paragraph party. They have to work out who is hosting the party (the topic sentence), who is the uninvited guest (information that doesn’t belong) and various other activities. In short, it’s a lively and memorable way of exploring non-fiction paragraphs.
spell words ending with ‘ary’, ‘ery’, ‘ory’
extra golden-timeextra golden-time

spell words ending with ‘ary’, ‘ery’, ‘ory’

(0)
Use the presentation to explore ary, ory and ery word endings. Play the fun two player game with built in self assessment - Word race: ‘ary’, ‘ery’, ‘ory’ Challenge and support activities are included. Challenge: Try the ary ory ery riddles included (‘challenge activity’). Support: Match the word cards and sentence cards and write the sentences down.
Fronted adverbials, dice game, 'First on the scene!'
extra golden-timeextra golden-time

Fronted adverbials, dice game, 'First on the scene!'

(0)
Word and PDF versions of everything included! In this fun ‘fronted adverbials’ game, children are journalists, working for rival newspapers. Bitter rivals! Players want to be first to the big news stories before their rival scoops them. Only the ‘First on the scene’ will get the story in their paper. The first player to finish their newspaper is the winner! Assessment focus I can use fronted adverbials to say ‘How?’ ‘When?’ ‘Where?’ events happen I know that fronted adverbials come ‘first’ in a sentence Explanation If you’ve been teaching for as long as I have (don’t ask!), you’ll have heard adverbs referred to as ‘roving reporters’. ‘Roving’ because they have more freedom to move around the sentence than other groups of words and ‘reporters’ because they often tell us more about the action and how/when/where it happens. • Slowly, he entered the room. • He slowly entered the room. • He entered the room slowly. Fronted adverbials aren’t ‘roving’ because they always open the sentence. You could think of these words and phrases as reporters (journalists), chasing big news stories and wanting to be ‘first on the scene’ to tell us more about the action as it happens. That’s why I created the game ‘First on the scene’ to encourage young writers to open sentences with adverbials.
expanded noun phrases, dice activity
extra golden-timeextra golden-time

expanded noun phrases, dice activity

(0)
There are lots of resources already available for expanded noun phrases, but none that really challenge children to develop their vocabulary and make really adventurous or precise choices. This dice activity encourages children to try out new word choices from extensive word banks, and it is fully differentiated into three versions. In its simplest form, children add adjectives and pairs of adjectives to noun phrases. In its most challenging form, children may have to add two compound adjectives and a preposition phrase - this can result in some wonderfully descriptive sentences. It all depends on the roll of a dice. Of course, teachers that love using my games will have guessed that already! Try it with your class and then ask them to apply the skill in their next composition. Fully editable so that you can easily adapt it to the unit you are working on by changing the single clause sentences that the children will be developing. *The main version here works well with myth, legend and adventure, but I have added a sci-fi version to show how it can be adapted for use with any fiction.
Apostrophe Catastrophe!
extra golden-timeextra golden-time

Apostrophe Catastrophe!

(0)
Fully differentaited dice game! Identify and correct apostrophe catastrophes. This game is differentiated into three versions to include all learners. Apostrophes are first introduced to children in Year 2 (UK National Curriculum). By the end of Year 4, children are expected to use apostrophes accurately to show possession, omission and to mark plural possession. This game provides an opportunity to practise all three types of apostrophe use mentioned above and would also be very useful to revise the use of apostrophes in Years 5 and 6. The 'support' version of the game could be used with younger children as it just focuses on apostrophes of possession and omission. The game includes instructions on how to play (with ideas about how to finish the game), differentiated versions, and resources to support and challenge pupils. There are also 'time-saver' versions of the game cards that don't need to be cut out! ***I prefer to use the game 'landscape', and I blow the pupil recording sheets up to A3 so that they have lots of space to write. I have added a landscape version of the game.***
expanded noun phrases, science fiction writing, KS2, short burst, sci-fi
extra golden-timeextra golden-time

expanded noun phrases, science fiction writing, KS2, short burst, sci-fi

(0)
I couldn't find much out there on KS2 noun phrases. Lots of stuff for KS1, but I feel it still needs pushing in KS2. On top of that, I couldn't find any decent short texts for sci-fi writing... So here is a very exciting - but also brief - sci-fi text. Children have to expand the noun phrases. There are 6 suggested ways they can expand nouns and a detailed word bank to support them. The text could also be used as a model for writing - it would be easy to play with it create something entirely new. Worked for my class.
The Tin Forest
extra golden-timeextra golden-time

The Tin Forest

(0)
This resource is six activities linked to the text. They are ready for children to pick up and use independently. Defining and reusing tricky words from the text Picking out the key features of a fable from the text (and from ‘The Promise’) Adding fronted adverbials to sentences from the text Grouping synonyms to create a word bank for fable writing I can plan a fable of my own I can write a fable of my own
Is it a noun or a verb? Dice game - words that can be used as nouns and verbs
extra golden-timeextra golden-time

Is it a noun or a verb? Dice game - words that can be used as nouns and verbs

(0)
Excellent grammar session! Fully differentiated! Including ‘support’ and ‘going deeper’ activities and a detailed PowerPoint to use in class. Available as word and PDF docs. Assessment focus I can identify nouns and verbs When I classify (group) a word, I think about the job it is doing in the sentence Explanation We spend a lot of time telling children that nouns are ‘people, places, things and ideas’ and verbs are ‘actions or states of being’. These are useful starting points for younger learners, but there is a little more it… If you ask children to classify ‘walk’, ‘laugh’, ‘object’ and ‘book’, they will likely tell you that the first two are verbs and the second two are nouns. Understandable! In fact, these words can be nouns or verbs, and there are many similar examples. Therefore, when children are classifying a word, we need to encourage them to look at the function of the word within its sentence. The walk was long and tiring. (Noun) I walk to school. (Verb) This two player dice game, aimed at upper KS2, gives pupils lots of opportunities to identify nouns and verbs. More than that, they also explore the function of words that can be used as nouns and verbs. Children have to look at the whole sentence before classifying a word. It has built in peer assessment, so there is NO MARKING REQUIRED! Pupils assess each other’s answers as the game progresses: player A has player B’s answers and vice versa. Lots of opportunities for pupil talk! It’s an engaging way to get pupils talking about the function of words and is much richer than a simple worksheet.
I can develop an argument using ‘addition’ or ‘cause and effect’, persuasion, discussion
extra golden-timeextra golden-time

I can develop an argument using ‘addition’ or ‘cause and effect’, persuasion, discussion

(0)
I use this in year 5 and year 6 - I'm sure it could be useful for ages 7-14. I can understand the meaning of ‘addition’ words and ‘cause and effect’ words I can develop an argument using ‘addition’ or ‘cause and effect’ Explanation When children try to add a further point to an argument they often get confused between two key language functions: • ‘addition’ - adding a further related point (also, in addition to, furthermore, moreover…); • ‘cause and effect’ - explaining the effect of the previous point (therefore, consequently, as a result of, because of this…). This can result in children making points that are nonsensical: Mobile phones make children safer because they can contact their parents in the event of an emergency. Consequently, children can contact online safety websites and get useful advice about online bullying. Here we see that a misunderstanding of the adverb ‘consequently’ has weakened the argument. An ‘addition’ adverb such as ‘furthermore’ would make a lot more sense. The same problem can occur in reverse. Text messaging during lessons is a distraction. In addition to this, children secretly sending text messages will fall behind their classmates. In this passage, the second point is a consequence of the first and not an additional argument. A cause and effect adverb such as ‘therefore’ would make much more sense. Use the activity "Addition or cause and effect?" to help children understand how to develop a point without confusing the reader.
dashes, six ways to use parentheses
extra golden-timeextra golden-time

dashes, six ways to use parentheses

(0)
Dice game! Warm up! Presentation! Missing dashes activity! I’ve probably spent too much time thinking about how to teach young writers to understand dashes and to use them creatively. The end result is a dice activity which teaches children six simple ways of using dashes effectively. Children who take part in this writing activity will learn six different (and fool proof!) ways of dropping in extra thoughts and ideas between dashes. It is surprising the depth this can add to fiction writing. *As well as the dice activity, I have also included a 15 slide PowerPoint. This explains how dashes can be used, and it has extension activities. *I have also included a warm up activity that always leads to some useful discussion. *I have also included a ‘add the missing dashes’ activity Teachers, if you swap the sentences in this activity to match your own writing projects, children can generate superb sentences to add to their own compositions.
Contractions, two dice games, presentation, support activity
extra golden-timeextra golden-time

Contractions, two dice games, presentation, support activity

(0)
Contractions come up in Year 2, but I have made these resources for KS2, as children still need to practise accurate use of apostrophes. Included are two engaing dice games (‘Contraction Creator’ and ‘The Memory Test’). Both are far more memorable and fun than dull worksheets. There is also a support activity and a presentation. Enjoy!
modal verbs, know examples, understand function, use creatively,  guinness 'surfer horses' advert
extra golden-timeextra golden-time

modal verbs, know examples, understand function, use creatively, guinness 'surfer horses' advert

(0)
Teach modal verbs in the context of the amazing 'Guinness surfer with horses' advert (young teachers: google it). Assessment focus: I know some modal verbs, and I can explain why they are useful. I can use modal verbs statements and questions. I can use modal verbs creatively to show possibility/likelihood. In this fully resourced lesson, pupils learn about modal verbs and then use them in sentences about the doubts and worries of the surfer in the advert and the dangers he faces. There is clear differentiation for high attainer, on track learners and SEN learners. The powerpoint will guide you through. Enjoy!
How many proper nouns?
extra golden-timeextra golden-time

How many proper nouns?

(0)
Children are expected to capitalise proper nouns from Year 1 onwards, but many children in Key Stage 2 find this tricky to remember. Often, children do not understand the difference between common and proper nouns. This lesson, complete with presentation and an dice game, will give children experience of using a wide variety of proper nouns, from book titles to shop names. Classes about to undertake the Y6 Grammar Test would find this a useful refresher on common and proper nouns. Make missing capital letters a thing of the past by playing: ‘How many capital letters?’
Use modal verbs in a sentence, fun dice game, Will you or Won't you?
extra golden-timeextra golden-time

Use modal verbs in a sentence, fun dice game, Will you or Won't you?

(0)
Your class will enjoy playing: 'Will you or won't you?' This is a brilliant way of motivating children to use modal verbs accurately in sentences. Children have to play against each other. One child is trying to go to a sleepover and the other other is desperately trying to avoid it. Sounds bonkers? Well, maybe a little, but it certainly generates a lot of sentence work and discussion. Children will all know what modal verbs are by the end of the lesson. That's a promise. All instructions and resources included - just add dice and counters.
–able and -ible, two player dice game, presentation, warm-up
extra golden-timeextra golden-time

–able and -ible, two player dice game, presentation, warm-up

(0)
It can be tricky for young spellers to choose between the suffixes ‘-able’ and ‘-ible’. The two player dice game ‘WinnABLE’ gives players lots of opportunities to spell and discuss these words and introduces a much needed element of FUN! There is also a simple presentation and a word sorting warm up to use with your class. I’d allow a full session for this suffix work.
Beowulf multi-clause sentences
extra golden-timeextra golden-time

Beowulf multi-clause sentences

(0)
Use this to develop children’s understanding of clauses, and to encourage children to vary the number of clauses they include within their sentences. Assessment focus I can understand the terms ‘clause’ and ‘conjunction’. I can say sentences with one or more clauses. I can write sentences with many clauses, without confusing the reader. This activity promotes lots of talk around word classes and building multi-clause sentences.